People use fast and flat simulation to reason about new games
English
Singapore, Singapore
MIT

数据描述

People use fast and flat simulation to reason about new games

The dataset accompanies the paper "People use fast and flat simulation to reason about new games" and includes human behavioral data, model implementations, and analysis code for studying intuitive game reasoning. It contains human judgements from "just think" experiments, live human-human play matches, and watch experiments where participants predicted outcomes of observed matches. Model data includes simulations from heuristic search, Monte Carlo Tree Search, and the Intuitive Gamer agent, along with inter-model comparisons and funness evaluations. The stimuli cover 121 board games with varying sizes, winning conditions, and categories, enabling analysis of how people and models evaluate and reason about novel games through fast simulation.

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相关论文

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People use fast and flat simulation to reason about new games

Katherine M. CollinsCedegao E. ZhangLionel WongMauricio Barba da CostaGraham Todd9
Nature
2026
2026/7/15
Vol.655 No.8123 p.598-607
Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, often focusing on expert-level or even super-human play1–6. But real life also pushes human intelligence along a different frontier, requiring people to flexibly navigate decision-making...
Computer scienceHuman behaviour
10.1038/S41586-026-10722-1
ISSN:0028-0836